Application
Many artists and designers work with the human form in their practice. This could be through two-dimensional (2-D) work like sketching, figure drawing or painting for a range of artistic or functional purposes, or through three-dimensional (3-D) work in areas, such as modelling, sculpture, ceramics and glass. Creative work may or may not be a direct representation of the human form.
At this level, the practitioner works independently with mentoring and guidance as required.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Research the human form | 1.1 Source information and ideas about the representation and use of the human form in creative practice 1.2 Investigate aspects of human physiology and anatomy relevant to own practice 1.3 Analyse and distil relevant ideas and information from research 1.4 Develop and refine informed ideas about the use of the human form in creative work |
2. Visually represent the human form | 2.1 Adapt ideas and knowledge about the human form for integration into a coherent body of work 2.2 Experiment with different media and techniques to represent different aspects of the human form or reflect ideas about the human form 2.3 Identify and resolve technical problems based on developing expertise 2.4 Challenge and adapt ways to represent or use the human form to develop own style |
3. Evaluate own work | 3.1 Evaluate development of own work with others and seek feedback 3.2 Reflect on the particular ways that experimentation with the human form has informed own practice 3.3 Identify ways in which technique may be further developed as part of professional practice and build ideas into future work |
Required Skills
Required skills
communication skills to discuss technical and conceptual aspects of creative work
critical thinking and analytical skills to make judgements about use of the human form and its depiction in a creative context
initiative and enterprise skills to identify and act on opportunities for own practice presented by the human form
learning skills to develop and refine own approach to the use of the human form in practice
literacy skills to analyse complex and varied information about creative practice
problem-solving skills to identify and resolve technical problems with the representation or use of the human form in creative work
self-management and planning skills to draw together research and experimentation processes for benefit of own work
technology skills to conduct web-based research.
Required knowledge
historical and contemporary approaches to representation of the human form in creative practice
commonly used research methodologies for creative practitioners
techniques to represent or reflect the human form relevant to own area of practice
intellectual property legislation and issues associated with creative practice
skeletal and muscular aspects of human anatomy
sustainability issues associated with the tools and materials used in relevant creative practice
OHS requirements for relevant area of creative practice.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: develop an individual approach to the use of the human form in own work produce a coherent body of creative work that shows ability to work effectively with the human form research the representation of the human form in historical and contemporary contexts. |
Context of and specific resources for assessment | Assessment must ensure access to: equipment, materials and tools used in the relevant creative discipline. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: evaluation of the use of the human form within a body of work produced by the candidate evaluation of processes used by the candidate to explore use of the human form direct observation of work in progress, including exploration of, and experimentation with, techniques questioning and discussion about candidate’s intentions and the work outcome review of portfolios of evidence review of third-party reports from experienced practitioners. Assessment methods should closely reflect workplace demands (e.g. literacy) and the needs of particular groups (e.g. people with disabilities, and people who may have literacy or numeracy difficulties, such as speakers of languages other than English, remote communities and those with interrupted schooling). |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Information and ideas may come from: | artworks commercial briefs critical writing events exhibitions experiences of self or others films images internet music objects other people performances presentations printed texts technical information. |
Representation and use of the human form may include: | 2-D, such as paintings and drawings 3-D, such as sculpture, ceramics and jewellery particular aspects of the human form depicted in the work use of shape informed by the human form use of the human form as surface treatment. |
Human physiology and anatomy may include: | focus on a particular part of the body, such as: muscular system skeletal system whole body. |
Relevant ideas and information may relate to: | media new concepts for work techniques. |
Coherent body of work: | may include: any 2-D or 3-D art form design work models props sets sketches virtual works is work that is: conceptually resolved documented in terms of its development subject to critical feedback by others technically resolved thematically connected. |
Technical problems may relate to: | challenges of creating effects with particular media limitations of own technique level of detail required in the visual representation. |
Ways in which technique may be further developed may include: | collaboration further study intensive workshops mentored guidance new projects. |
Sectors
Visual communication – art, craft and design
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.